The top card of the stock then is flipped upright and placed besides the stock to form the discard pile.
This game is a quick game with relatively straightforward rules. If no one claims an immediate win based on the points in their hand the play begins. Here are some other variations found in books, which seem to be rare in real life: Some people play that if you touch the stock when it is your turn, you must draw the top card from the stock. This is a strange rule, as in many cases it would impossible for an opponent to detect that the rule had been broken.
Tonk is usually played for money. If anyone knows this
game, please post follow up articles to point out my mistakes and
whatnot. If you feel you are lowest point total when your turn comes you may GO FOR LOW (also called ârunning inâ or âdroppingâ), which is laying your hand down cards facing up. We have traveled all over in search of the most popular card games, board games, dice games, and their rules. A spread can be made of books and runs. Many people play that it is illegal to hold a spread in your hand. Another writes that an initial hand with 13 or fewer points is an automatic win. In this case the automatic win with 49 or 50 would become too frequent and is not allowed. If the person slapping the deck is the player who discarded the card, the discard is placed on the appropriate book or run, but the player does not have the option of discarding an extra card. It was a favourite with jazz players in the 1930's and 1940's, as attested by at least two members of Duke Ellington's orchestra (see references), and may have given its name to one of Billy Strayhorn's piano compositions, written in 1940. However, as soon as a player wishes to draw a card from the stock when it is empty, the play ends. (48 and 49 are impossible in any case). A Set consists of three or four cards of the same rank, such as Q- Q- Q or 4- 4- 4- 4.A run consists of three or more consecutive cards of the same suit, such as Ace- 2- 3 or 8- 9- 10- J. â¨* If the player who dropped has the lowest point count, that player wins. Tonk Online is a most popular pastime for lunch breaks and family rummy online card game nights. The Duke recorded Tonk, with Strayhorn, in 1946. those games that everyone seems to have slightly different rules for, so if you are playing with people for the first time it’s a good idea to clarify exactly what the rules are. If you "get caught", that is, try to "go down (for low)" and one of your opponents has an equal or lower count, you pay that player a double stake. The top card on the deck after each player has five cards is flipped to create the discard pile. These cards then no longer count towards the total in your hand. In case of a tie, the nearest to the left of the dealer wins. If one player has 50 and another 49, only the player with 50 points is paid. In case of ties when the deck is exhausted, there is no payoff at all; it's simply a dead hand. However, as soon as a player wishes to draw a card from the stock when it is empty, the play ends. On subsequent turns, you may still win with a "double spread", but you can only collect a single-stake. To set someone on a tonk - i.e. The player who knocks has the lowest total, they win the basic stake. The dealer passes each player five cards, one at a time, starting to their left. The players then find
the total of their hands by summing the values of each card: face
cards are ten, aces are one, all other cards have their number value. If a player is caught by two players tieing for lowest score, the caught player pays both of them. If a new player joins a game that is underway, the new player sits to the dealer's right. The terms "drop" and "knock" are not used. The low scorer collects the basic stake from every other player and double from the player who dropped (so the player who dropped only has to pay one person even if several people beat the dropper's score). The aim is, by drawing and discarding, to form your cards into spreads, which can be books of 3 or 4 equal ranked cards or runs of 3 or more cards in suit, or to dispose of your cards by adding them to existing spreads. (CATCH RULES APPLY) If any player GOES FOR LOW, another player can obtain a âcatchâ by being equal or lower in the counted number of the cards. In this case the hand is not played and the player with 49 or 50 is paid twicethe basic stake by each of the other players.
Players will also try to discard their cards into existing spreads. This sequence proceeds until someone wins the game.
The owner of the highest card of the called suit takes the pot. This page was written by John McLeod and is based on various sources, including articles posted in rec.games.playing-cards, and information on variations from many correspondents. This works as follows: Some play that if you are hit more than once in the same round of play, you only have to wait one turn. The low scorer collects the basic stake from every other player and double from the player who dropped (so the player who dropped only has to pay one person even if several people beat the dropper's score). For example, some play that if you are hit you must wait three extra rounds, not one. Some say that you cannot add the fourth card to a three card book on the table, though you can extend a run. In runs the seven is next to the jack, so 6-7-J or 7-J-Q would be valid. Last player alive wins. Have you ever played Gin Rummy 500, Rumi, Rami, Remi, Romme and Ramino? If a player plays all their cards without discarding, this is a “tonk” or the player has “tonked out.” They receive double the stake from each player.
If you put down a new spread, you cannot drop on any of your next three turns; you must wait until the start of your fourth turn after putting down your book or run before you are allowed to drop. We had a second variation of the game also. If more than one player has 49 or 50, the hand is a draw - there are no payments, the cards are thrown in and the next player deals. If this leaves you with no cards you win; otherwise the turn passes to the next player to your left and play continues. This is a strange rule, as in many cases it would impossible for an opponent to detect that the rule had been broken. Some say that you cannot add the fourth card to a three card book on the table, though you can extend a run. Play begins without an upcard. The hand is not played and the player with the tonk receives twice the stake from each player. The objective of Tunk is to have the fewest points at the round’s end. There are two kinds of spreads: Adding a card to a spread is called hitting. So, for example, if you should happen to rum out when the deck is boobed, your count is down to zero, of course; but after rumming out, you must wait your turn again to tonk your zero hand, by which time another player also may have rummed out. If you "get caught", that is, try to "go down (for low)" and one of your opponents has an equal or lower count, you pay that player a double stake.
In case of ties when the deck is exhausted, there is no payoff at all; it's simply a dead hand. I have tried to give a typical version of the game first, followed by a selection of the alternative rules that may be encountered. Before gameplay can begin, a dealer must be selected. You may then be able to reduce your hand by putting a spread face up on the table, or by adding to a spread already on the table. Players can get rid of their cards by melding them into sets and runs.
If the player who dropped has the lowest point count, that player wins and is paid the basic stake by each of the other players. All of the normal rules apply for winning, but the loser has to "Push" their score. to have an equal or lower score - is called to "bump his head". The rest of the cards form the stock and they go in the middle of the gameplay area. At the very least, the four Deuces are used as wildcards if either or both of the Jokers are not at times. If more than one player has "Big 50" there is usually no payment and the hand is dead (though some play that in this case the player in earliest position from the dealer wins a double-stake and any others win nothing).Â. Spread out/Spread all card out in sequential order being left with no cards. Some people count Jack as 11, Queen as 12, King as 13. The main difference is that seven cards are dealt to each player, not five. The cards dropped out in this manner are placed on the table
in front of the player so that the other players can see any run to
which they may add cards to. Some award a double rather than a single payment for "49 in turn". A run is three or more cards in the same suit in an increasing or decreasing sequence. If no
other players claim Tonk, the player who does have it has won and must
be payed double the payoff by each player. For more information on the game Tunk and its rules, check out Wikipedia's article here or Pagat's article here. Some say that you can only play one card in a turn to extend an existing spread. Participating players must add a stake at each deal until the pot is won. The ace counts as low, next to the two not the king. This works as follows: Some play that if you are hit more than once in the same round of play, you only have to wait one turn. Many people play that it is illegal to hold a spread in your hand. This special payment does not apply to a player who goes out with just one spread and gets rid of his remaining cards by hitting another player's spread and discarding. This is to make it less easy for the first person who puts down, reducing their hand to two cards, to win simply by dropping at their next turn when the other player(s) still have five cards. The highest card deals; if there are more than two players the player who cut the next highest card sits to the dealer's left, and so on around. The cards have values as follows: picture cards count 10 points, aces count 1 point and other cards count face value. There are two types of spread: Another possibility to reduce the cards in your hand is to extend a spread previously put down by yourself or another player. Also, if you hit your own spread, then you yourself cannot drop at your next turn, but must wait another turn. on your next turn.
Another possible bet is "naturals", on the first to spread three of a kind.
The dealer announces this by calling "The Big One". If you have a spread of (Clubs) 5-6-7 and you have a 4 of clubs in hand, you may add that to the spread during your turn (before discard). The payoff amount is
agreed upon before games are played. If more than one player is under 13 the lowest count wins. I have tried to give a typical version of the game first, followed by a selection of the alternative rules that may be encountered. This is equivalent to saying that the dropper pays a double stake to the winner, plus a single stake to the winner for everyone who had an equal or better score, and the winner collects a single stake from everyone who had a worse score than the dropper. Tonk, also known as Tunk is a kind of knock rummy played in the USA.
Several American books give a version of 52-card Tonk in which seven cards are dealt, but the version with five cards seems to be far more widespread. In cases of a "Tunk Out Double", this can be very painful, up to 100 push-ups. When a player reaches 100 points, they are out of the game. If more than one player has
Tonk, then the game is a draw and a new hand is begun.
The next card is placed face up on the table to start the discard pile, and the remaining undealt cards are placed face down in a stack beside the discard pile to form the stock. Some people count Jack as 11, Queen as 12, King as 13. The payoff is a nickel from every player for a successful tonk, a dime for a rum (rummy), where a player gets rid of all their cards.
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