how to beat curse of strahd
I had a fantastic time running it myself and there are not many books out there where I would be happy running it again or getting a chance to go through it again as a player. As an action, the beneficiary of this dark gift can touch the remains of a dead creature and restore it to life. Ireena is a great NPC. Players should become an integral part of Vallaki's future, making them care about the citizens there and the future of the town. Find a way to desecrate her tomb obviously the moment they get there (have some barovian villagers from the random table cover it in burning pitch and holy water or something) and then have Strahd slaughter them all. This does not bode well for us. I just started running the campaign for my group, we're only one session in. In the campaign I ran, the group was chased into Castle Ravenloft in an act of desperation to heal up from battles happening on the other side of the drawbridge. FLUFF.

This place is as mysterious and dangerous as it gets. Cookies help us deliver our Services. Im starting it in 3 weeks, this is helping me so much and Im sure my players will love it too. Strahd committed three terrible acts of desecration at the main shrines to the Ladies Three and stole their power over the valley. This left only Gimble Timbers awake to try to save them. Then I remembered The Dark gift of Zhudun, the Corpse Star. He is more resourceful than them. It’s very early on in the campaign and it really sets the mood for what is coming. He’s bitter about a lot of things, especially the bit about Tatyana and Sergei. Ireena reuniting with Sergei in Krezk, this is automatic frenzy mode for Strahd. The module Curse of Strahd naturally revolves around Count Strahd von Zarovich.

How far are your players willing to go?

The rest of the fall of Strahd and Barovia occurs as the book says. Gimble Timbers – Gnome Fighter, owner of the Sun-Sword, has a pet dog called Kevon;

And it's a good idea, so I guarantee if my guys came up with it, I'd allow it. In my personal opinion alignment is just a guideline of a person’s predisposition towards things and situations that happens around him. Indication that the elevator has reached its final destination. Thanks for all of your fantastic work, and for sharing it with us all! Meanwhile in the elevator cage dangling 250 feet in the air, Baräsh and Gimble were trying to work out how to escape. Curse of Strahd – Guide. 1.- Tatyana Federovna – Ireena Kolyana.- The most important thing in Strahd’s agenda is to get Tatyana. Three groups split up in different areas of the uncanny castle. Tatyana’s soul and love is the one thing he can never get. He might act secretively, poison someone in his way or order a hit on another. Player Tip: Don’t try too hard to outsmart your DM with physics.

Someone on facebook mentioned Baba Lysaga's reaction to this....that's a great way to play with the idea! The Amber Temple, better known as the TPK (Total Party Kill) temple. We had briefly explored this room prior to fighting Strahd and knew that there was a stairway that led down at the end of the corridor. Kickstarter Tabletop Alert: ‘Tidal Blades: Heroes of the Reef’, Review – Lucifer #1: The Many Faces of the Devil, Re-Roll: This Week’s Tabletop Game News for Week 42 of 2018, Kickstarter Alert! However, if you’re going to be DMing this adventure, read on. The library in the Temple can tell them how to kill a Dark Power, but it can also tell them how to supplant a champion, and many other things. You don’t have to use a doll to trap Strahd, of course. According to the campaign book, if unaffected, the elevator travels at 170 feet per six seconds, which would have given us one round to escape or be crushed. Ireena – Human Cleric, Strahd’s would-be bride, blessed by St. Andell, NPC. I would think the resurrection would work a bit better than a standard resurrection. June 12, 2017 at 12:25 am

He’s bound to the law, he is the lord of Barovia so he makes the law. And two, the characters will actually have to figure all this out. Most of these people, settled or not, still actively worshiped the Ladies Three. Eventually, they get hooked into the Amber Temple. An important factor in roleplaying and defending from vampires is the Forbiddance flaw in Strahd’s stat block (page 240). So grabbing the zombie—he didn’t follow our commands so we carried him—we raced up the stairs to see if we could work out where the elevator shaft led. And finally, credit must be given to me (Derek Ruiz) as the author, and a link to this web page must be included if it is shared or redistributed. You can now buy the full guide at DM’s guild.

The enemies in the campaign are themed very well from werewolves to hags and witches. Long before Strahd's reign and any official settlement, the valley was once home to a collection of nomadic, druidic tribes. The sad thing is that it never works out for Strahd in the end. Featherfall.

Strahd is true to his word and promises (usually). The adventure even poses situations that let the PCs get closer to where Strahd is. Suddenly, metal bars shot down from the ceiling, trapping them alongside Victor and Ireena. Even if he weren't immortal from his connection to Vampyr, a team of level 20 PCs would have trouble fighting him.

It didn’t work. Nothing will be located in the same place twice, or is at least highly unlikely to the draw of the cards. When a PC accepts a dark gift in the Amber Temple he is accepting the same things that Strahd sought so many years before. The spot light is on him during the entire time, everything in the Valley of Barovia is as it is due to him. I went ahead and picked one up myself. Keep up the good work. In a battle, if he gets close to losing he gets angrier as it is revealed he is not as powerful as he pretends to be. Here's the new baseline plot I've developed for CoS: Players get mission to escort Ireena to Vallaki.

For awhile the setting sat dormant until a re-appearance in 3.5 edition as a setting book. No god or their twisted champion would hold sway over the land anymore. Sign up with your email address to receive emails on our monthly newsletter! Once upon a time, there was an entire dimension called the Core as big and wondrous as Faerun. And he does anything in his power to attain it. But this is a solid solution to beating the campaign. The book comes with a large handout map that can be folded out to show the entire realm of Barovia for the players to explore. Nice work on this revision! There’s the good ending, the bad ending, and the true ending, ect. The adventurers were separated. He can also offer LOTS of gold and magical items in exchange of leaving him and his realm alone. Strahd captures Ireena, making the party want to rescue her. At one point, a little over a thousand years ago, a great circle of mages wondered into the valley. Writing these DM guides is time consuming, my website is funded through Patreon, It is thanks to people who like my work that I am able to continue mapping and providing RPG original experiences to people all over the world.

As a man of stature and power, he has no qualms about using other people for his own ends and cares not for the welfare of his subjects. Not only was the valley beautiful and rich in magic, it was also remote, flanked by impassable mountains. Had he vanished like his master? In the second third of the campaign or later, various NPCs can actually state this fact to the players. Crypt of Queen Ravenovia and King Barov. (The magic that was meant to preserve her earthly remains failed years ago.) And as he cast the spell the block slowed down to 60 feet per round. As the book says, Strahd was busy fighting wars in distant lands. By using our Services or clicking I agree, you agree to our use of cookies. No one in his realm is up to his standards so he examines adventurers when they arrive or are seduced into his realm. The effect is identical to that of the resurrection spell, except that it works regardless of how long the creature has been dead. I personally pushed the dates back farther to about 700 years.

As time went by, certain forest folk along with a mix of settlers from other lands established small villages in the valley. Your series of posts has been a goldmine for me. She wakes up in a strange, dark land, she finds out that her eldest son is an immortal monster and has murdered his own brother... And her mind snaps.

It is unclear how many times this has happened, but it shouldn’t be more than 5. Your email address will not be published. He’s rude and despicable. He will not enter a residence uninvited and will try to get an invitation, honestly or dishonestly (charm). I have yet to see a party do this because they typically seem to be to afraid of the potential cost to actually take the pacts, but honestly there is so much high level improv that this opens up I am surprised I don't hear more stories about it.

However, these gods cannot actually own a plane just by wanting it. They are, in fact, the ancient ancestors of the druids and barbarians found in the book. Because as mentioned earlier the players get their fortune told that will place events and items in the world of Barovia, there is instant replayability.

Funnily enough I've been prepping while using your original draft of this guide. 2.- Now let’s talk about a priest or acolyte who has dreams of power and influence. This is something the players can see, and they should see it. I personally cannot wait for another chance to get back into this campaign with a new set of players and player it slightly differently now that I am more familiar with the areas as well as try and get players to locations they never when to in my initial campaign.

The spot light is on him during the entire time, everything in the Valley of Barovia is as it is due to him. 3.- Adventurers getting to powerful.- Strahd is not an idiot and even if he is powerful and above most, he is extremely intelligent (INT 20 ).

Just finished reading death house through bone grinder and HOLY COW why did I not think of some of these things? The pictures in this book are fantastic and extremely well done grimdark fantasy images.

He will be remembered as a rude person who all his life worked at the library.

While I initially expected to write up no more than a handful of posts, my Fleshing Out series has now become its own entity, one which has garnered more support and awesome feedback than I could have possibly fathomed. A far realm can be seen through the mist, it is the Zarovich’s family ancestral realm. (This fight was very enjoyable to play). If they entered Barovia at level 10, they'd have absolutely no reason to go anywhere else except Castle Ravenloft. The session began with us re-grouping after the Strahd encounter. :). Perhaps we could had benefited from a little more caution, as we were about to discover.


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