bushido blade endings

The details of the plot remain vague, as the narrative is limited to short, cryptic conversations between battles, but the tone is surprisingly dark and tragic. For Bushido Blade on the PlayStation, a GameFAQs message board topic titled "Secret endings". This realism made the game a fan favorite among certain groups. As one character puts it in one of his endings, swordsmanship is about timing, not power. Today, you’ll probably run to a FAQ.

What’s more confusing, at least in the first game, is the defensive aspect. A clean hit to the legs will bring them down on one knee, limiting their movements and leaving their head exposed to overhead attacks. Not related to the 1981 film of the same name.

This is also one of the best-looking PlayStation titles; areas like the snow-covered fields and forests or the beach at sunset retain a certain beauty despite the outdated technology, and the character models are detailed and stylish in their VS mode outfits. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all. The Katana is the standard weapon, well-balanced in every area. Typically it is safest to match the opponent’s, however a riskier stance may provide a great offensive advantage.

Not everyone can be a Samurai warrior.

Even on the default path, you must fight honorably; underhanded tactics, such as throwing elements at the enemy’s eyes or hitting them in the back, are disqualifying, as is attacking before they’re finished talking. Take your favorite fandoms with you and never miss a beat. It is better avoided than parried. You can also dodge many moves with side-steps and back-dashes, but these movements are a little slow. Switching between them is somewhat cumbersome, with separate buttons to raise or lower your stance; likewise, jumping is weirdly complicated, involving three button presses, which is mitigated by the fact that it isn’t very useful, unless you include the potentially fatal pounces on downed opponents. The Broadsword, nearly as slow and heavy, is a good defensive weapon. Tatsumi forces them to kill him, since after discovering his Shainto roots, he feels that the feud will never end until the last Shainto is death. To make up for this, you can perform a backwards roll whenever you block or get wounded, so as to get out of range. The Sledgehammer is the heaviest and most sluggish, though it also allows for quick and deadly attacks to the head. There are attack buttons, which hit High, Mid or Low. Not everyone can live by the power of the sword! There is a "clue" in the explanation for the story mode. Another interesting piece of trivia is that the actors used for the motion capture belong to the Japan Action Club, a martial arts / stunts school created in the 1970’s by popular actor Shin’ichi “Sonny” Chiba, who starred in dozens of samurai and ninja movies and TV series. the premise of the story mode is that your character is trying to escape, and the other characters — your friends — have been sent to assassinate you.

Once they hit the ground, either fighter can pick them up to throw them again. A pity.

As obvious an idea as it seems, it has remained oddly underexploited to this day.

Not everyone can die with honor. Even though it doesn't apply to Bushido Blade, the code also forbids several more acts.

The first game deals with Tatsumi's attempt to leave the Kage after its leader became insane due to a cursed sword. Rather than a standard block, you get a sort of timing-based parry, but it’s efficiency depends on the weight and power of both weapons involved, as well as the fighters’ stances. Short attack chains of 2 or 3 hits can be performed, along with individual moves with a longer reach. By 1997, combos were already a major aspect of the VS fighter genre, and it seemed as if they would only grow longer and more impressive as time went on. Both games were released for the Playstation. Not everyone can die with honor. All The Tropes Wiki is a FANDOM Anime Community. In truth, they aren’t samurai, but assassins belonging to secret societies. or perform an attack chain that will first move his or her weapon out of the way, then hit the newly-exposed spot. The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. There are only six characters in the main roster, but the eight weapons provide as many fighting styles. So the logic seems to be that you get the best ending by. ), ability to injure (slashing an arm or a leg cripples the opponent), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre. Adhering to this code opens the way to the four bosses, one of which, the gunslinger Katze, can be unlocked with some difficulty.


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